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Urban War
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Urban War - The Game
As a skirmish game, in Urban War the action is focussed around individual models. Though organised into strike-teams, each model acts independently when it comes to moving, shooting or reacting to threats for example. Combat is quick and lethal, and even the lowliest trooper can, with luck, take down a hero or veteran. Below are some of the important features that make each game of Urban War a unique and exciting experience.

Seven Factions: Warring for control of Iskandria are the Junkers, the Gladiators, the Triads, VASA, the Viridians, the Syntha, and the Koralon. Each faction has its own distinctive look and its own strengths and weaknesses. Whatever your preferred play style, there’s a faction here to suit it.

Small Teams: Battles are fought between small teams of troops, typically somewhere between four to twelve models, for a game duration of 30 minutes upwards. Collecting an initial force is easy and won’t cost a fortune in either time or money! You can then add more models as you become familiar with the game and wish to increase your tactical options.

Quick Play Orders: The simple order system means that all players must commit each of their models to a general course of action, and only as the game turn develops are specific activities chosen. This heightens tension but still leaves room for tactical flexibility.

Alternate Model Activation: During a game turn each player takes it in turn to make one of his or her models do something, play then moving on to the next player. This continues until all models have done something. This results in fast moving game play. You are constantly involved, reacting to enemy successes or taking advantage of enemy misfortunes.

Multiplayer Games: The game engine and turn sequence are designed from the ground up to enable multiplayer games. Games involving three or more players, each with their own differing objectives, add plenty of opportunity for backstabbing or teamwork.

Troop Quality: Most troop types can be selected with a variety of levels of training and experience. High quality experienced troops are more reliable and flexible than raw recruits. Such ‘High Calibre’ troops can, with luck, far outperform their lesser comrades. This gives you more choice when selecting your force before battle, and adds depth and tactical options once battle has been joined.

Shock And Suppression: A simple ‘Shock’ roll simulates the temporary debilitating effect of sudden unexpected occurrences, or close misses from incoming fire. This enhances the feeling of realism, with poorer quality troops being far more likely to be affected.

Dual Use Miniatures: Once you’ve collected an Urban War strike-team you can use it to form the core of a Metropolis battle-force. All the Urban War miniatures can also be used in Metropolis, and likewise most Metropolis miniatures can also be used in Urban War. In fact such miniatures’ stat lines, equipment and point costs are the same in both games, for just this purpose.

So why not try the game out right now? You can download the full Urban War rules in pdf format from our downloads page here. Or if you’ve got any questions you can ask them in our forums.

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Urban War: Strike-Team Actions The Game
Metropolis