Urban War - The Game
As a skirmish game, in Urban War the action is focussed around individual
models. Though organised into strike-teams, each model acts independently
when it comes to moving, shooting or reacting to threats for example. Combat
is quick and lethal, and even the lowliest trooper can, with luck, take down
a hero or veteran. Below are some of the important features that make each
game of Urban War a unique and exciting experience.
Seven Factions: Warring for control of Iskandria are the Junkers, the Gladiators,
the Triads, VASA, the Viridians, the Syntha, and the Koralon.
Each faction has its own distinctive look and its own strengths and weaknesses.
Whatever your preferred play style, there’s a faction here to suit
it.
Small Teams: Battles are fought between small teams of troops, typically
somewhere between four to twelve models, for a game duration of 30 minutes
upwards. Collecting an initial force is easy and won’t cost a fortune
in either time or money! You can then add more models as you become familiar
with the game and wish to increase your tactical options.
Quick Play
Orders: The simple order system means that all players must commit each of
their models to a general course of action, and only
as the game turn develops are specific activities chosen. This heightens
tension but still leaves room for tactical flexibility.
Alternate Model
Activation: During a game turn each player takes it in turn to make one of
his or her models do something, play then moving
on to the next player. This continues until all models have done something.
This results in fast moving game play. You are constantly involved, reacting
to enemy successes or taking advantage of enemy misfortunes.
Multiplayer
Games: The game engine and turn sequence are designed from the ground up to
enable multiplayer games. Games involving three or
more players, each with their own differing objectives, add plenty of opportunity
for backstabbing or teamwork.
Troop Quality: Most troop types can be selected with a variety of
levels of training and experience. High quality experienced troops are more
reliable and flexible than raw recruits. Such ‘High Calibre’ troops
can, with luck, far outperform their lesser comrades. This gives you more
choice when selecting your force before battle, and adds depth and tactical
options once battle has been joined.
Shock And Suppression: A simple ‘Shock’ roll
simulates the temporary debilitating effect of sudden unexpected occurrences,
or close
misses from incoming fire. This enhances the feeling of realism, with poorer
quality troops being far more likely to be affected.
Dual Use Miniatures: Once you’ve collected an Urban War strike-team you
can use it to form the core of a Metropolis battle-force.
All the Urban War miniatures can also be used in Metropolis, and likewise most
Metropolis miniatures can also be used in Urban War. In fact such miniatures’ stat
lines, equipment and point costs are the same in both games, for just this
purpose.
So why not try the game
out right now? You can download the full Urban War rules in pdf format
from our downloads page
here. Or if you’ve got any questions you
can ask them in our forums.