Metropolis - The Game
Metropolis armies, or ‘battle-forces’, consist of several squads
that vary in size, but normally contain around five to ten troopers. Accompanying
them are various individual models that represent important officers and
characters, and larger more powerful war machines. The basics of the game
are easily grasped, however there’s plenty of depth for the experienced
gamer to get their teeth into. Game play is fast and bloody, but rewards
good tactics and the ability to think on ones feet. Below are some of the
game’s key features.
Alternate Unit Activation: During a game turn players
take it in turn to make one of their units do something, play then moving on
to the next player.
This continues until all units have done something. The resulting fast moving
game play keeps players constantly involved, whether reacting to enemy successes
or taking advantage of enemy misfortunes.
Multiplayer Games: The game engine
and turn sequence are designed from the ground up to enable multiplayer games.
Games involving three or more players,
each with their own differing objectives, add plenty of opportunity for backstabbing
or teamwork.
Troop Quality: Most troop types can be selected with a variety
of levels of training and experience. High quality experienced troops are more
reliable
and flexible than raw recruits. This gives players increased choice when
selecting their battle-force before taking the field, and adds depth and
tactical options when the bullets start flying.
Shock and Suppression: A simple ‘Shock’ roll
simulates the temporary debilitating effects of sudden unexpected occurrences
like close misses from
incoming fire. This enhances the feeling of realism, with poorer quality
troops being far more likely to be affected.
Seven Factions: Warring for control
of Iskandria are the Junkers, the Gladiators,
the Triads, VASA, the Viridians,
the Syntha, and the Koralon.
Each faction has its own distinctive look and its own strengths and weaknesses.
Whatever your preferred play style, there’s a faction here to suit
it.
Easy-Build Armies: All battle-forces are built around two or three ‘Core’ units,
to which can be added a variety of ‘Assault’, ‘Strike’, ‘Support’ and ‘Command’ units.
To make this easy for players, every box contains a game-ready unit, and
they also display the units’ type and other useful information related
to building a force.
Dual Use Miniatures: If you already play Urban War, you
can use your team as the core of a Metropolis battle-force. All the Urban
War miniatures can
also be used in Metropolis, and likewise most Metropolis miniatures can also
be used in Urban War. In fact such miniatures’ stat lines, equipment
and point costs are the same in both games, for just this purpose.
So why not try the game out right now? You can download the
full Metropolis: Battle-Force Conflicts rules here.
Or if you’ve got any questions you
can ask them in our forums.