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Metropolis - The Game
Metropolis armies, or ‘battle-forces’, consist of several squads that vary in size, but normally contain around five to ten troopers. Accompanying them are various individual models that represent important officers and characters, and larger more powerful war machines. The basics of the game are easily grasped, however there’s plenty of depth for the experienced gamer to get their teeth into. Game play is fast and bloody, but rewards good tactics and the ability to think on ones feet. Below are some of the game’s key features.

Alternate Unit Activation: During a game turn players take it in turn to make one of their units do something, play then moving on to the next player. This continues until all units have done something. The resulting fast moving game play keeps players constantly involved, whether reacting to enemy successes or taking advantage of enemy misfortunes.

Multiplayer Games: The game engine and turn sequence are designed from the ground up to enable multiplayer games. Games involving three or more players, each with their own differing objectives, add plenty of opportunity for backstabbing or teamwork.

Troop Quality: Most troop types can be selected with a variety of levels of training and experience. High quality experienced troops are more reliable and flexible than raw recruits. This gives players increased choice when selecting their battle-force before taking the field, and adds depth and tactical options when the bullets start flying.

Shock and Suppression: A simple ‘Shock’ roll simulates the temporary debilitating effects of sudden unexpected occurrences like close misses from incoming fire. This enhances the feeling of realism, with poorer quality troops being far more likely to be affected.

Seven Factions: Warring for control of Iskandria are the Junkers, the Gladiators, the Triads, VASA, the Viridians, the Syntha, and the Koralon. Each faction has its own distinctive look and its own strengths and weaknesses. Whatever your preferred play style, there’s a faction here to suit it.

Easy-Build Armies: All battle-forces are built around two or three ‘Core’ units, to which can be added a variety of ‘Assault’, ‘Strike’, ‘Support’ and ‘Command’ units. To make this easy for players, every box contains a game-ready unit, and they also display the units’ type and other useful information related to building a force.

Dual Use Miniatures: If you already play Urban War, you can use your team as the core of a Metropolis battle-force. All the Urban War miniatures can also be used in Metropolis, and likewise most Metropolis miniatures can also be used in Urban War. In fact such miniatures’ stat lines, equipment and point costs are the same in both games, for just this purpose.

So why not try the game out right now? You can download the full Metropolis: Battle-Force Conflicts rules here. Or if you’ve got any questions you can ask them in our forums.

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